// /*
//  * @Author: WanYiMing
//  * @Date:2024-07-16-9:53
//  * @Description:
//  */

using Code.Core.StateMachine;

namespace Code.GameLogic.XianJian.XianJianBehavior.MainBehavior
{
    public class Wait1:State<XianJianFms>
    {
        public override bool CheckState()
        {
            return true;
        }

        public override void InState()
        {
            
        }

        public override void OutState()
        {
            
        }

        public override void HoldState()
        {
            
        }
    }
}